AI Insights · Timothy · April 2022
Top 5 Card Battler Apps in Switzerland, Q1 2022
In the first quarter of 2022, the top 5 card battler apps in Switzerland showed varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q1 2022, the top 5 card battler applications in Switzerland exhibited diverse trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular apps.
Yu-Gi-Oh! Master Duel from KONAMI launched on January 26, 2022. Weekly revenue peaked early at around $12.2K in the week of January 31 and gradually declined to approximately $3.4K by the week of March 21. Weekly downloads also saw a downward trend, starting at 2.2K in the launch week and decreasing to around 591 by the end of March. Active users, however, showed a different pattern, increasing from 1.8K in late January to a peak of 4.3K in mid-March before settling at 3.6K by the end of the quarter.
Mighty Party: Battle Heroes, published by Panoramik Games, experienced significant fluctuations in its weekly revenue. Starting at approximately $17.8K in late December 2021, revenue saw a substantial increase to around $25.4K in mid-March. Weekly downloads were more volatile, with numbers ranging from 504 in mid-January to a high of 1.3K in mid-March. Active users remained relatively stable, starting at 17.9K in late December and ending at 12.9K in late March.
Yu-Gi-Oh! Duel Links, another KONAMI title, showed a decline in weekly revenue from $14.5K in late December to around $3.2K by late February, before slightly recovering to $6.4K by the end of March. Weekly downloads remained low, averaging around 200, with a peak of 540 in late February. Active users decreased from 3K in late December to around 2.5K by the end of March.
Magic: The Gathering Arena by Wizards of the Coast saw a notable peak in weekly revenue at approximately $8.6K in early February, before stabilizing to around $2.1K by the end of March. Weekly downloads were relatively low, fluctuating between 126 and 345. Active users also showed a slight decline from 1.2K in late December to around 872 by the end of March.
Hearthstone from Blizzard Entertainment exhibited a varied revenue trend, starting at $14.1K in late December, dipping to $3.2K in mid-January, and then rising to approximately $13.6K by mid-March. Weekly downloads were stable, averaging around 150. Active users saw a slight decline from 2.7K in late December to around 2.3K by the end of March.
For more detailed insights and data, visit Sensor Tower.